New pathfinding system (=IA finding it's own way). This should allow me to iterate much faster, and give much more organic and natural movements for the players.
It has still some limits, and adjusting the whole thing will certainly be a matter of a few IFSCL versions to get it right, mostly on lyokowarriors following each other and not pushing on another in the digital sea.
(these two tests sectors are temporary, only made of two different 3d models)![3.0.0 pathfinding]()
New pathfinding system (=IA finding it's own way). This should allow me to iterate much faster, and give much more organic and natural movements for the players. It has still some limits, and adjusting the whole thing will certainly be a matter of a few IFSCL versions to get it right, mostly on lyokowarriors following each other and not pushing on another in the digital sea. (these two tests sectors are temporary, only made of two different 3d models)

New pathfinding system (=IA finding it's own way). This should allow me to iterate much faster, and give much more organic and natural movements for the players. It has still some limits, and adjusting the whole thing will certainly be a matter of a few IFSCL versions to get it right, mostly on lyokowarriors following each other and not pushing on another in the digital sea. (these two tests sectors are temporary, only made of two different 3d models)