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3.0.0 wip - lyoko connection

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Many windows get new 3D retakes!3.0.0 wip - lyoko connection
Many windows get new 3D retakes!

3.0.0 wip - scanners

3.0.0 wip - upper interface buttons

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The 3.0.0 version will feature 8 customizable shortcuts rather than 4, and they will also appear in the upper bar of the interface ;)3.0.0 wip - upper interface buttons
The 3.0.0 version will feature 8 customizable shortcuts rather than 4, and they will also appear in the upper bar of the interface ;)

3.0.0 wip - scanners

3.0.0 wip - carthage miniature

3.0.0 wip - carthage miniature2

3.0.0 wip - Yumi 3D model

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Starting from the Wii 3D models of the lyokowarriors, I fix them, optimize and remodels them partially to fit the requirements of the game in the transition & dna windows. I will also remodel the season 1-2-3 costumes after 3.0.0 is released.3.0.0 wip - Yumi 3D model
Starting from the Wii 3D models of the lyokowarriors, I fix them, optimize and remodels them partially to fit the requirements of the game in the transition & dna windows. I will also remodel the season 1-2-3 costumes after 3.0.0 is released.

3.0.0 wip - Yumi 3D model 2


3.0.0 wip - New transition window

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Actual 3D models of the sectors are placeholder, and shall be updated when each of the sector will be finished. 3.0.0 will only focus on the mountain sector.3.0.0 wip - New transition window
Actual 3D models of the sectors are placeholder, and shall be updated when each of the sector will be finished. 3.0.0 will only focus on the mountain sector.

3.0.0 wip - first virt of aelita!

3.0.0 wip - locator

3.0.0 wip - locator

3.0.0 wip - locator

3.0.0 wip - locator

3.0.0 wip - overvehicle materialization fail

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How to fail the first materialization of an overvehicle X). This is really early code though..3.0.0 wip - overvehicle materialization fail
How to fail the first materialization of an overvehicle X). This is really early code though..

3.0.0... when I mess up with the code...

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Things can get really weird sometimes.3.0.0... when I mess up with the code...
Things can get really weird sometimes.

3.0.0 Quality Settings

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I always keep in mind the lower configurations ;)3.0.0 Quality Settings
I always keep in mind the lower configurations ;)

3.0.0 wip - new superscan

3.0.0 pathfinding

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New pathfinding system (=IA finding it's own way). This should allow me to iterate much faster, and give much more organic and natural movements for the players. It has still some limits, and adjusting the whole thing will certainly be a matter of a few IFSCL versions to get it right, mostly on lyokowarriors following each other and not pushing on another in the digital sea. (these two tests sectors are temporary, only made of two different 3d models)3.0.0 pathfinding
New pathfinding system (=IA finding it's own way). This should allow me to iterate much faster, and give much more organic and natural movements for the players. It has still some limits, and adjusting the whole thing will certainly be a matter of a few IFSCL versions to get it right, mostly on lyokowarriors following each other and not pushing on another in the digital sea. (these two tests sectors are temporary, only made of two different 3d models)

3.0.0 pathfinding

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New pathfinding system (=IA finding it's own way). This should allow me to iterate much faster, and give much more organic and natural movements for the players. It has still some limits, and adjusting the whole thing will certainly be a matter of a few IFSCL versions to get it right, mostly on lyokowarriors following each other and not pushing on another in the digital sea. (these two tests sectors are temporary, only made of two different 3d models)3.0.0 pathfinding
New pathfinding system (=IA finding it's own way). This should allow me to iterate much faster, and give much more organic and natural movements for the players. It has still some limits, and adjusting the whole thing will certainly be a matter of a few IFSCL versions to get it right, mostly on lyokowarriors following each other and not pushing on another in the digital sea. (these two tests sectors are temporary, only made of two different 3d models)
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